2022-11-30

data for this patch
← 2022-11-30 2022-12-01 →

Days

1

Games

879

<5000: 1841 players, 3264 picks
5000-7000: 55 players, 222 picks
>7000: 8 players, 47 picks
picks
average rating gains
winrates

ABATHUR
– Starting Biomass increased from 0 to 1.
– Guardian Biomass cost reduced from 5 to 4.
– Devourer cost reduced from 280 to 270
– Viper cost increased from 215 to 220.
– Ravager biomass cost reduced from 5 to 4.

ARTANIS
– Immortal cost reduced from 230 to 225.
– Anion Pulse-Crystals cost reduced from 150 to 125.

DEHAKA
– Hydralisk cost increased from 95 to 100.
– Primal Mutalisk cost increased from 265 to 270.
– Primal Impaler cost increased from 425 to 440.
– Creeper Host cost increased from 500 to 510.

FENIX
– Arsenal Overcharge now has a coolup time of 300 seconds
– Scout cost reduced from 155 to 150.

HAN & HORNER
– Asteria Wraith cost increased from 310 to 320.

KERRIGAN
– Lurker cost reduced from 310 to 300.
– Swarm Queen cost reduced from 155 to 150.

KARAX
– Shadow Cannon cost reduced from 150 to 125.
– Anion Pulse-Crystals cost reduced from 125 to 100.

MENGSK
– Shock Division cost increased from 625 to 650.

NOVA
– Strike Goliath cost reduced from 250 to 245.
– Infantry Weapon Upgrade cost increased from 100/125/150 to 125/150/175.

TYCHUS
These changes are aimed at reducing his AoE potential and buffing his single target. As always, healing is a contentious mechanic in a tug of war. Expect more changes.

– Outlaw costs reduced from 650 minerals to 625 minerals
– Outlaw Weapons upgrade cost reduced from 150/225/300 to 125/200/250.
Tychus
– KD9a Implosion Core stun duration reduced from 1.4 to 1 second.
– Shredder Grenade damage reduced from 75 to 50.
– KD9a Implosion Core cost reduced from 175 to 150.
– SureShot Networked Helmet cost increased from 200 to 300.
Cannonball
– Heavy Impact stun duration reduced from 1 second to 0.5 seconds
– Redline Power Coils cost reduced from 50 to 25.
– Critical Response System cost reduced from 500 to 450.
Rattlesnake
– Secret Stash Stimpack cost reduced from 50 to 25. (they forgot to change price, and then decided to keep it 50)
– Hammer Munitions cost reduced from 425 to 400.
– Moebius Aggression Blend cost reduced from 125 to 100.
– Umojan Signal Modulator cost reduced from 200 to 100.
– Umojan Signal Modulator bonus reduced from +100% to +50%.
Blaze
– Wildflame Fuel Additives cost reduced from 100 to 25.
– Oil Spill duration reduced from 4 to 2 seconds.
– High Capacity Containers cost reduced from 150 to 75.
– XCMC-670 cost increased from 350 to 400.
Nikara
– Super Heal heal rate reduced from 30 to 20 life per second.
– Procyon Serum cost reduced from 500 to 200.
– Procyon Twin Heal Beam Gauntlet cost reduced from 400 to 300.
Nux
– Ultrasonic Pulse cooldown reduced from 21 seconds to 10.
– Ultrasonic Pulse damage reduced from 20 per second to 10.
Sam
– Demolition Charge damage reduced from 500 to 250.
– Demolition Charge damage delay reduced from 3.5 seconds to 3.
– LarsCorp G7 Charges cost reduced from 250 to 150.
– Enhanced Hostilities Kit cost reduced from 150 to 100.
Sirius
– D99 Detonator turret damage reduced from 50 to 25.

RAYNOR
– Raynor’s units now have access to Mercenary Munitions
– Firebat cost increased from 85 to 90.
– Viking cost increased from 185 to 195.
– Siege Tank cost increased from 220 to 230.

STETMANN
– Mecha Ultralisk cost increased from 440 to 450.
– Mecha Lurker cost increased from 375 to 385.

ZAGARA
– Mass Frenzy cooldown reduced from 4 minutes to 3 minutes.
– Roach cost reduced from 65 to 60.
– Baneling cost reduced from 100 to 95.
– Broodmother research moved to tier 2