`ABATHUR`

– Starting Biomass increased from 0 to 1.

– Guardian Biomass cost reduced from 5 to 4.

– Devourer cost reduced from 280 to 270

– Viper cost increased from 215 to 220.

– Ravager biomass cost reduced from 5 to 4.

`ARTANIS`

– Immortal cost reduced from 230 to 225.

– Anion Pulse-Crystals cost reduced from 150 to 125.

`DEHAKA`

– Hydralisk cost increased from 95 to 100.

– Primal Mutalisk cost increased from 265 to 270.

– Primal Impaler cost increased from 425 to 440.

– Creeper Host cost increased from 500 to 510.

`FENIX`

– Arsenal Overcharge now has a coolup time of 300 seconds

– Scout cost reduced from 155 to 150.

`HAN & HORNER`

– Asteria Wraith cost increased from 310 to 320.

`KERRIGAN`

– Lurker cost reduced from 310 to 300.

– Swarm Queen cost reduced from 155 to 150.

`KARAX`

– Shadow Cannon cost reduced from 150 to 125.

– Anion Pulse-Crystals cost reduced from 125 to 100.

`MENGSK`

– Shock Division cost increased from 625 to 650.

`NOVA`

– Strike Goliath cost reduced from 250 to 245.

– Infantry Weapon Upgrade cost increased from 100/125/150 to 125/150/175.

`TYCHUS`

These changes are aimed at reducing his AoE potential and buffing his single target. As always, healing is a contentious mechanic in a tug of war. Expect more changes.

– Outlaw costs reduced from 650 minerals to 625 minerals

– Outlaw Weapons upgrade cost reduced from 150/225/300 to 125/200/250.

Tychus

– KD9a Implosion Core stun duration reduced from 1.4 to 1 second.

– Shredder Grenade damage reduced from 75 to 50.

– KD9a Implosion Core cost reduced from 175 to 150.

– SureShot Networked Helmet cost increased from 200 to 300.

Cannonball

– Heavy Impact stun duration reduced from 1 second to 0.5 seconds

– Redline Power Coils cost reduced from 50 to 25.

– Critical Response System cost reduced from 500 to 450.

Rattlesnake

– Secret Stash Stimpack cost reduced from 50 to 25. *(they forgot to change price, and then decided to keep it 50)*

– Hammer Munitions cost reduced from 425 to 400.

– Moebius Aggression Blend cost reduced from 125 to 100.

– Umojan Signal Modulator cost reduced from 200 to 100.

– Umojan Signal Modulator bonus reduced from +100% to +50%.

Blaze

– Wildflame Fuel Additives cost reduced from 100 to 25.

– Oil Spill duration reduced from 4 to 2 seconds.

– High Capacity Containers cost reduced from 150 to 75.

– XCMC-670 cost increased from 350 to 400.

Nikara

– Super Heal heal rate reduced from 30 to 20 life per second.

– Procyon Serum cost reduced from 500 to 200.

– Procyon Twin Heal Beam Gauntlet cost reduced from 400 to 300.

Nux

– Ultrasonic Pulse cooldown reduced from 21 seconds to 10.

– Ultrasonic Pulse damage reduced from 20 per second to 10.

Sam

– Demolition Charge damage reduced from 500 to 250.

– Demolition Charge damage delay reduced from 3.5 seconds to 3.

– LarsCorp G7 Charges cost reduced from 250 to 150.

– Enhanced Hostilities Kit cost reduced from 150 to 100.

Sirius

– D99 Detonator turret damage reduced from 50 to 25.

`RAYNOR`

– Raynor’s units now have access to Mercenary Munitions

– Firebat cost increased from 85 to 90.

– Viking cost increased from 185 to 195.

– Siege Tank cost increased from 220 to 230.

`STETMANN`

– Mecha Ultralisk cost increased from 440 to 450.

– Mecha Lurker cost increased from 375 to 385.

`ZAGARA`

– Mass Frenzy cooldown reduced from 4 minutes to 3 minutes.

– Roach cost reduced from 65 to 60.

– Baneling cost reduced from 100 to 95.

– Broodmother research moved to tier 2